A PRACTICAL STARTING POINT / CHANTAL VAN KEMPEN
How do you make learning active and practical?
Start with what participants need to do in practice. Give them a situation to try, space to reflect and a concrete next step for their own work. The format follows the learning need.
Understanding an insight is different from putting it into practice.
An inspiring session can spark curiosity. To take it further, people also need something to investigate or try. Which decision feels difficult? Which conversation keeps getting postponed? What collaboration needs practice? Linking a learning goal to a recognisable situation makes the relevance of an experience clear.
Four starting questions
- Frame the learning goal as an action, rather than just a topic.
- Design a safe practice situation with choices, feedback and room to experiment.
- Make time to reflect: what happened and which assumptions shaped it?
- Let participants choose a small experiment and arrange a follow-up.
AN EXAMPLE FROM MY WORK
Positive Health Experience & The Nightingale Society
I designed three interactive rooms for healthcare professionals to explore the six dimensions of Positive Health. In The Nightingale Society, healthcare trainees worked on innovation challenges and a prototype during a week-long blended game. Two different formats, each starting with its own learning challenge.
Explore my projectsWho is this for?
For L&D professionals, learning coordinators and programme designers, including healthcare and public-sector organisations. Together, we choose a workshop, serious game or immersive experience to fit the participants and context. Applying learning afterwards also requires attention in the workplace.
What should participants be able to do differently after learning?
Tell me about your situation. We’ll explore whether an experiential approach fits and what preparation and follow-up would be useful.
Let’s explore your challenge ↗